Girl VS Tower

1.0
Ce jeu vous est proposé par la team Slay dans le cadre de la Game Jam Gobelins x Coding Factory au thème BRAINROT! This game is presented to you by the Slay team as part of the Gobelins x ...
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Developer
empty_skull
Size
923MB
Version
1.0
Downloads
808222
Get it on
Google Play
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Description

About Game APK

The Slay team proudly presents this game as part of the Gobelins x Coding Factory Game Jam, themed around BRAINROT. This collaborative effort brings together the artistic expertise of Gobelins and the coding prowess of Coding Factory.

Art Team (Gobelins)

The creative minds behind the game’s visual appeal include Céline TABIB—a versatile artist with a strong LinkedIn profile—Coralie GUILLARD, whose impressive portfolio can be found on Art Deco Odoo, and Hélène CONSIGNY, a talented artist featured on ArtStation.

Development Team (Coding)

The coding team, led by Maxime BOYAVAL, ensures the game’s technical aspects are top-notch. Maxime’s extensive experience is showcased on LinkedIn, where he shares his professional journey.

Pitch of the Game

Players take on the role of a magical girl princess determined to rescue her prince, who has been imprisoned in the highest room of the Tower. As they ascend, they encounter various inhabitants who seem reluctant to let them pass easily. The more they climb, the more disorienting and twisted the Tower becomes, much like its brainrot theme.

Game Rules

When entering each room, players face one or more inhabitants who present them with choices. There are four options available, and selecting wisely is crucial; failing to do so sends them back to the start. This mechanic adds an element of strategy and unpredictability to the gameplay experience.

Game Controls

The game features a fixed 2D camera and utilizes point-and-click controls with the mouse. This simple yet engaging control scheme allows players to navigate through the game’s quirky and often absurd interactions.

Why Girl VS Tower?

The inspiration for Girl VS Tower comes from a shared passion for brainrot and video games. Drawing from Henry Stickmin’s style, the team aimed to create a game that not only is fun to play but also offers plenty of opportunities for creative and absurd interactions. By combining these elements, the developers aimed to craft a truly unique gaming experience that would be enjoyable both during creation and gameplay.

Images